Nod troops will sometimes do a good job of weaving left and right to avoid your fire. Though you'll fight a number of different types of enemy troopers throughout the single-player game-from Nod's lowliest fodder up to its elite, the black guard-they all exhibit the same sort of scripted, robotic behavior that makes them uninteresting to fight, though not necessarily easy. It's sometimes hard to tell when you're taking damage from enemy fire-this is also a problem in the multiplayer mode, where you'll sometimes suddenly drop dead, without any indication that it was a sniper who picked you off. Renegade has a number of such moments, but the brunt of the action actually tends to fall flat for several reasons. The fact that the game recycles many of C&C's sound effects helps maintain the effect. These moments will make you feel as though you're right there in the middle of an intense C&C skirmish. Sometimes you'll be joined by other GDI troops in pitched battles against superior numbers of Nod forces.
You'll see familiar C&C vehicles-transport helicopters, various tanks, humvees, and more-all taking part in the action. The best thing about the missions in Renegade is that they can give the sense that you're part of a larger battle already taking place. You won't rescue them right away, but at least you'll get to gun down a whole bunch of bad guys while trying to do so. Most of the missions center on a rescue operation-you're trying to find a group of scientists who've been captured by Nod. Havoc will need to complete about a dozen sequential missions, all of which are quite big and pit you against droves of Nod troops. Now Playing: Command & Conquer Renegade Video Review Like Snake, Havoc may not be the perfect role model, but he manages to be likable-that's partly because he spouts a number of great one-liners during the course of Renegade, many of which are based on the commando's lines from C&C.īy clicking 'enter', you agree to GameSpot's Havoc loses the laid-back Southern drawl of the original C&C commando in favor of a rough-and-tough personality laced with a chauvinistic streak, similar to Solid Snake from the Metal Gear Solid games. Throughout the single-player mode of Renegade, you'll play as Captain Nick "Havoc" Parker, a special forces operative for the GDI who's cocky and insubordinate and prefers working alone-but he's got more than enough skills to back up his bad attitude. C&C fans will see some familiar territory in Renegade. Renegade makes great use of the source material, yet it's suitable both for C&C fans and for those who enjoy team-based multiplayer competition in general. The game does have some noticeable problems, though C&C fans may find themselves having too much fun to care. Now, that GDI commando is given an entire game to call his own in Command & Conquer Renegade, a solid first-person shooter spin-off of Westwood's classic. Perhaps the greatest of these was GDI's commando, a one-man army capable of single-handedly taking out legions of Nod infantry and entire Nod bases. Many aspects of C&C were original and memorable, down to the individual military units you'd control. You'd control the military forces of either of two futuristic military factions-the Global Defense Initiative (GDI), a technologically superior version of the United Nations or a terrorist group called the Brotherhood of Nod-in an effort to wrest control of the world's supply of a precious mineral called tiberium. It achieved unprecedented popularity due to its superb gameplay, intense action, and strategic depth-and also its great setting. Westwood's Command & Conquer, released back in 1995, is one of the most famous, most influential real-time strategy games ever made.